Here is the presentation on how to get started on using StarShine.
I'm going to demonstrate now how to actually make an app structured on top of StarShine.
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function _eventify() { | |
var handlers = {}; | |
this.on = function(eventName, handler) { | |
(handlers[eventName] = handlers[eventName] || []) | |
// add the handler to the array | |
.push(handler); | |
return this; | |
} | |
this.once = function(eventName, handler) { | |
function wrappedHandler() { | |
handler.apply(this.off(eventName, wrappedHandler), arguments); | |
} | |
wrappedHandler.h = handler; | |
return this.on(eventName, wrappedHandler); | |
} | |
this.off = function(eventName, handler) { | |
for (var list = handlers[eventName], i = 0; handler && list && list[i]; i++) { | |
list[i] != handler && list[i].h != handler || | |
list.splice(i--,1); | |
} | |
if (!i) { | |
delete handlers[eventName]; | |
} | |
return this; | |
} | |
this.emit = function(eventName) { | |
for(var list = handlers[eventName], i = 0; list && list[i];) { | |
list[i++].apply(this, list.slice.call(arguments, 1)); | |
} | |
return this; | |
} | |
} | |
function _exposeThis() { | |
return this; | |
} |
This
_eventify
method will turn the private namespace of your module into an event emitter. This is useful for many things, but mostly it's a building block for an event emitter Factory. In order to expose the event factory, we simply return this;
to expose the methods to the object. Finally, we wrap it in a StarShine factory. Here are some rules to remember.- If the parts you create should remain private, create a closure.
- If the parts you create should only be exposed and the rest of your closures don't rely on it, create a compound factory
- If the parts you create should be BOTH, create a factory and create an instance in your closure
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var EventEmitter = StarShine(_eventify, _exposeThis); | |
function _setupEventEmitter(StarShine, window, document) { | |
//this turns the private namespace into an event emitter... | |
return StarShine.mixIn(this, EventEmitter()); | |
//and exposes it to the API we are building | |
} | |
//Setup the app | |
var myApp = StarShine(_setupEventEmitter); | |
//Execute your code | |
var API = myApp(StarShine, window, document); | |
//now API has an event emitter |
Of course, if you wanted events to be private (and therefore not exposed,) simply include the original function that created the event emitter in the first place. You don't even need the
_exposeThis
function.
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var APP = StarShine(_eventify); | |
APP(); |
Finally, if I want the methods to simply be exposed without referenced internally, I can do factory re-use.
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var APP = StarShine(EventEmitter, _anotherClosure); | |
var API = APP(); |
Moving on, we should create a couple of closures that define different portions of our application. I'm going to look for anything with a [data-user-control-1] attribute on my dom and put a link inside of it.
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function _renderAllUserControl1(document) { | |
//app is an event emitter | |
var map = [].map, app = this; | |
function _createFragment (documentElement) { | |
this.container = document.createDocumentFragment(); | |
documentElement.appendChild(this.container); | |
} | |
function _doSomethingWithContainer() { | |
//create a bunch of elements | |
var a = this.a = document.createElement("a"); | |
a.href="#goSomeWhere"; | |
a.innerHtml = "this is a test"; | |
this.container.appendChild(a); | |
} | |
//remember, you're going to be passed the index from the .map function | |
function _addAnEventListener(documentElement, index) { | |
this.a.onclick = function(){ | |
//UserControls will be defined in this context, see below | |
app.trigger("UserControlClick", UserControls[index]); | |
}; | |
} | |
function _buildTheApiForMyControl() { | |
var private = this; | |
return { | |
//these methods will be attached to the UserControls list items | |
"remove": function() { | |
private.container.removeChild(private.a); | |
} | |
}; | |
} | |
var controlContainers = document.querySelectorAll("[data-user-control-1]"); | |
var ControlFactory = StarShine(_createUserControl1, _doSomethingWithContainer, _addEventListener, _buildTheApiForMyControl); | |
//index and create a user control for each controlContainer | |
var UserControls = map.call(controlContainers, ControlFactory); | |
APP.on("UserControlClick", function(UserControl) { | |
//this method was returned via _buildTheApiForMyControl | |
UserControl.remove(); | |
}); | |
return { | |
//this will be exposed to your global API | |
}; | |
} | |
var APPFactory = StarShine(_eventEmitter, _exposeThis, _renderAllUserControl1); | |
var myApp = APPFactory(document); |
This is a lot of code to read, so take your time and re-read it.
On the highest level, we define a process. Inside this process, we define a factory for creating a dom fragment and inject it into the container AND the private namespace for later use inside of the
_createFragment
function.Then we create an anchor tag using the terrible dom api (encapsulated and transparent to the API consumer!) and append it to the container defined already.
Then we add a click listener to the anchor in a separate process that triggers a global APP event. The
this
in the parent closure is a reference to the event emitter exposed by our app.We define an API for the control that can be consumed by the app and anyone who has access to see the UserControl. I put a remove function into the definition of a "UserControl1" as an example.
Finally, I add an event listener to the app to listen for UserControlClick events and remove the anchor from the DOM.
If you define your Application in terms of functions, suddenly everything is modularized and is much easier to maintain. Embrace the "encapsulate and forget about it" principle because you are making building blocks and tools.
The following example is a good place to start for your app.
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StarShine(function(window, document, StarShine){ | |
'use strict'; | |
//Immediately Invoked Inline Function | |
//Define your application processes | |
function _ApplicationProcess(window, document, StarShine){ | |
var private = this;//share internal variables between other application processes | |
//do some code here | |
//APP will be defined here after the whole factory executes | |
} | |
//execute everything once | |
var APP = StarShine(_ApplicationProcess)(window, document, StarShine); | |
})(window, document, StarShine) |
Experiment and make the code work for you.
Now, onto factory inheritence (as promised!)
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//if your factories return an api | |
//and they don't need to share their private state between them | |
var myCompoundFactory | |
= StarShine(Factory1, Factory2, Factory3) | |
.proto(Factory1.proto(), Factory2.proto(), Factory3.proto()); | |
//Just remember that the parameters need to match up for both factories or you may have a problem |
If you must accept different parameters, or some kind of state needs to be shared between the factories, maybe it would be best to make the combined factories actual private children of the parent factory. Each factory should be a unit or an encapsulated building block designed to operate all by itself.
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